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[quote=disrupted] i was only joshing about the poorn.. the js engine in km is coded inside gecko so it should not be different than ff 2.0 so in theory if a script works in ff it should work in km, however in some rare cases km have shown to be very unforgiving with poorly coded js whilst ff2.0 had no problem. the problem or bug is probably in greasemeleon.. unfortunately greasemonkey in ff is better integrated in the browser..more stable and far less buggy. i don't like greasemeleon very much because it's extremely picky and one bad script could mess up all the added scripts.. also it has low tolerance towards too many scripts making things go haywire and not just affecting sites included in scripts but also crippling some sites not in the scripts. another thing is some scripts do not work if they are added after some other scripts and will only work if they are added first..try to remove other scripts one by one then rrestart kmeleon and add this script first, hopefully this will make it work.[/quote]
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