: K-Meleon Forum
K-Meleon development related discussions.
[quote="Herr Rossi"] [quote=siria] Perhaps the source code of macros.dll helps: It makes that macrolanguage can call the other kplugins using "plugin(pluginname)". So the key must be in macros source (although personally I don't have the slightest clue about source codes :D) Just curious: What kind of plugin do you want to build, to add which functions??[/quote] hm, that makes sense somehow :) gonna have a closer look at the macro plugin. I uploaded a little demo-movie of my plugin in action, to (hopefully) help ya to get an idea about its functionality. http://3dv.unrealmaps.net/Lizard's-Footprints.mp4[/quote]
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